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Devlog
V1.3
July 24, 2021
by
PokeParadox
#release, #bugfix
V1.3 Released! Fixed the ball escaping bug. For an more in depth analysis see here...
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Fixing Frustrating "Features"
July 24, 2021
by
PokeParadox
#bugfix, #motivation, #release
Tales of the ball escaping bug I thought I'd really done it in the previous release. I'd done my play-testing on the devices I have. I'd passed it to my son to try out on his phone (he's normally very...
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V1.2
June 26, 2021
by
PokeParadox
#release, #updates
Well time has been a bit limited this time and some of the remaining bugs that were left were a little annoying... I basically tackled them as and when I had either motivation, time and inspiration an...
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It is Fixed!
April 30, 2021
by
PokeParadox
#release, #bugfixes
I'll keep it brief - New builds are out! Fixing the unfortunate major problem where the game was only working correctly for me! New this time is the HTML5 Export, so you can try it out in the browser...
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Fixes were incoming...
April 28, 2021
by
PokeParadox
#bugs, #epic fail, #whoops, #sorry
Hey... So I've been gradually working through bugs and then the latest Godot 3.3 was dropped and I retested Godotoid and... it started acting weird. I had weird physics bugs and this has slowed down t...
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Minor Fixes
April 12, 2021
by
PokeParadox
#progress, #bugs, #fixes
Some minor fixes are incoming . Control responsiveness greatly improved - now using the correct way of accessing the controls via Godot. Added a simple logo to make the game look a little better. I'm...
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First Release
March 24, 2021
by
PokeParadox
#first post, #release, #first release
Firstly hi! I'm new on itch.io and I've made a very simple game to test the water. Godotoid is a simple breakout style game where you break the blocks to clear the level. I've put this together in aro...
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