Fixes were incoming...


Hey...

So I've been gradually working through bugs and then the latest Godot 3.3 was dropped and I retested Godotoid and... it started acting weird.

I had weird physics bugs and this has slowed down the next release.
However, the problems and delay has lead me to discover another problem - all previous builds were broken! It's a case of they work for me!

To elaborate: 
I noticed something weird with my graphics drivers. WINE wouldn't work with OpenGL and I couldn't run glxgears. I searched and fixed that; It was a case of reinstalling the recommended Nvidia drivers and at some point I launched Godotoid and realised it was running in super slow motion! :(

What I think has happened:
My GFX drivers were broken and in a semi working state that didn't properly cap drawing updates to vsync and I had movement code in the _process section which is bound to screen updates... I think it was updating the game properly on my broken setup and possibly running in slowmo for everyone else!

I want to say a big big sorry for anyone that downloaded my game and thought it was you. It was never you, it's me. I'm sorry.
P.S. If you noticed something wrong please raise an issue on the github page!

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